---
title: "Stone Steps: Seedance 2.5 video"
canonical: https://withicarus.com/library/cmw1ohycj006i01cvf910kurg
site: Icarus
description: "Stone Steps: Seedance 2.5 video from the Icarus Library. TITLE: \"Clip 5.1 - Stone Steps Up\" (Chapter 5: Shrine Forest) Beautiful 2D anime slice-of-life…"
---

# Stone Steps: Seedance 2.5 video

Stone Steps: Seedance 2.5 video from the Icarus Library. TITLE: "Clip 5.1 - Stone Steps Up" (Chapter 5: Shrine Forest) Beautiful 2D anime slice-of-life…

Video: https://icarus.b-cdn.net/global/motion-presets/e5dd26b7-fe14-460f-a030-6b95c7ba7a36.mp4

## Prompt

TITLE: "Clip 5.1 - Stone Steps Up" (Chapter 5: Shrine Forest)

Beautiful 2D anime slice-of-life film style, hand-drawn look, soft painterly backgrounds,  detailed summer clouds and golden light, clean linework, expressive large eyes, natural anime proportions, gentle warm film grain, slow unhurried pacing, clean cuts, restrained camera movement, shallow depth of field in close-ups, natural body mechanics, believable cloth, hair, water and light physics. No photorealism, no 3D CGI look, no live-action texture.

SETTING: Forest shrine steps and bamboo grove. Mossy stone steps rising through tall trees to a small wooden shrine, with a bamboo grove path, stone lanterns and a clear water fountain beside the steps. Time and light as in the location lock below. Hana is the only principal character in frame; background figures, if any, stay distant and in soft focus.

CAST (use exactly these appearances):
- @image_Hana = Hana; sheet: Hana.png; text reference only, no image file attached. Keep this identity consistent for every shot in this clip.

STARTS FROM: Hana at the foot of the mossy stone steps to the forest shrine, looking up through dappled light.
TIMELINE (30 seconds total; play every beat fully and slowly, hold pauses, do not rush or compress):
[0:00-0:04] Opening hold — Hana at the foot of the mossy stone steps to the forest shrine, looking up through dappled light.
[0:04-0:09] Hana climbs the mossy stone steps slowly, hands light at her sides, slow and unhurried.
[0:09-0:13] Detail close-up: moss on stone edges, fallen leaves, light dappling her uniform as she climbs.
[0:13-0:18] Wide shot: Hana climbs the mossy stone steps slowly, hands light at her sides in the full location, geography and light clear.
[0:18-0:22] Reaction close-up: Hana's face, gentle expression, steady breathing, hair moving naturally, no new action.
[0:22-0:26] Movement: Hana climbs the mossy stone steps slowly, hands light at her sides continuing gently toward the closing frame.
[0:26-0:30] Closing hold — Hana halfway up the steps, pausing, looking up toward the shrine. Slow settle, no new action, final beat before the cut.
SOUND: Gentle solo piano melody, slow, quiet and major-key, underneath everything, never louder than ambience. footsteps on stone, birds. Keep piano quieter than ambience and Foley. No dialogue, no narration.
ENDS ON: Hana halfway up the steps, pausing, looking up toward the shrine.

V2 CHARACTER / OUTFIT LOCK (visible cast only):
- @image_Hana = Hana. IDENTITY: A schoolgirl in her mid-teens, slim build, gentle posture, light warm skin, large warm brown eyes with clear highlights, soft eyebrows, small nose, gentle smile. Shoulder-length dark brown hair with straight bangs across the forehead, hair falling naturally past the shoulders, tied with two small navy ribbons at the sides, no other hair accessories. No glasses, no piercings, no tattoos, no added beauty marks. OUTFIT: Summer school uniform, identical in every clip unless a chapter variant is named: navy sailor collar with white stripes on a white short-sleeved blouse, red neckerchief tied neatly at the front, navy pleated knee-length skirt, white ankle socks, brown school loafers. She carries a navy school satchel over one shoulder. Bicycle, identical in every cycling clip: cream step-through city bicycle with a front wicker basket, silver bell, brown leather saddle, black tires. CONTINUITY: Same face, same hair length and bangs, same uniform, same bicycle in every clip. Never add a second schoolgirl, a different face, a different uniform, or a different bicycle. Chapter variants only: Chapter 9 adds a transparent raincoat over the same uniform, same skirt and loafers; Chapter 10 adds a thin cream cardigan over the same uniform; Chapter 8 she holds a plain paper fan, no outfit change. All other chapters use the base uniform with no change.
Use the character description above as the visual authority; do not introduce outfit changes, duplicate characters, or unlisted accessories.

V2 NATURAL PERFORMANCE PASS (version 2.0):
DIALOGUE: No spoken dialogue.
EMOTION: Hana is calm, warm and quietly happy; wonder without overacting.
ENVIRONMENT AND ACTION TEXTURE: moss on stone edges, fallen leaves, light dappling her uniform as she climbs; footsteps on stone, birds.
PERFORMANCE: Hana moves gently and naturally, breathes and blinks naturally, looks and listens before acting, then settles.
Timing: no dialogue to deliver; keep the existing 30-second visual timeline and never rush the physical action.

V2.1 LOCATION / ENVIRONMENT LOCK:
LOCATION ID: shrine_forest_steps - Forest shrine steps and bamboo grove.
IDENTITY: Mossy stone steps rising through tall trees to a small wooden shrine, with a bamboo grove path, stone lanterns and a clear water fountain beside the steps.
LAYOUT: The steps rise straight through the trees; the bamboo grove path branches on the same side throughout; the fountain sits beside the lower steps; the shrine building stays at the top.
FIXED PROPS: Stone steps, stone lanterns, bamboo, wooden shrine, water fountain, moss, fallen leaves.
LIGHTING: Cool dappled forest light, sun shafts through leaves and bamboo, shade with bright patches.
SOUND BED: Bamboo rustling, birds, water trickling at the fountain, distant wind, gentle piano, cicadas softer.
CONTINUITY: Keep step direction, lantern positions, bamboo side and shrine position consistent. Do not add crowds.
Do not invent a new room, move fixed architecture, change the time of day, add unlisted signage, or break the established camera geography.

V2.1 REALISM / PROFESSIONAL MULTI-SHOT PASS:
REALISM: Use 2D anime film anatomy, clean linework, painterly backgrounds, cloth, hair, water, shadows and object weight. Animate breathing, blinking, eye focus, listening reactions, natural hand movement and believable emotional restraint. No photorealism, no 3D CGI look.
ACTING AND DIALOGUE: No dialogue. Use natural anime performance, clean eye-lines, one focus at a time, short reaction pauses, audible breath in ambience, and subtext through posture and eye-lines. Do not invent narration or extra lines.
SHOT COVERAGE: Use 7 motivated shots inside this 30-second clip following the shot plan below; keep a consistent 180-degree line, matched eyelines, screen direction, light direction, prop placement, and end-state handoff.
SHOT 1 [0:00-0:04]: opening continuity or establishing frame. BEAT: Opening hold — Hana at the foot of the mossy stone steps to the forest shrine, looking up through dappled light.
SHOT 2 [0:04-0:09]: medium action coverage. BEAT: Hana climbs the mossy stone steps slowly, hands light at her sides, slow and unhurried.
SHOT 3 [0:09-0:13]: insert or detail. BEAT: Detail close-up: moss on stone edges, fallen leaves, light dappling her uniform as she climbs.
SHOT 4 [0:13-0:18]: wide geography coverage. BEAT: Wide shot: Hana climbs the mossy stone steps slowly, hands light at her sides in the full location, geography and light clear.
SHOT 5 [0:18-0:22]: reaction close-up. BEAT: Reaction close-up: Hana's face, gentle expression, steady breathing, hair moving naturally, no new action.
SHOT 6 [0:22-0:26]: movement or transition coverage. BEAT: Movement: Hana climbs the mossy stone steps slowly, hands light at her sides continuing gently toward the closing frame.
SHOT 7 [0:26-0:30]: closing end-state frame. BEAT: Closing hold — Hana halfway up the steps, pausing, looking up toward the shrine. Slow settle, no new action, final beat before the cut.
CAMERA QUALITY: Professional anime film coverage with stable framing, motivated cuts, controlled push-ins, pans, or short tracking only when the action motivates them. Use wide coverage for geography, normal lens feel for close-ups, and shallow focus only when the subject stays readable. No random zooms, spins, whip pans, focus hunting, or camera teleportation.
AUDIO AND FINISH: Ambience and Foley stay above restrained piano. Keep exposure, color grade, weather, shadows, background geometry, faces, hands, and props stable. Avoid temporal flicker, face drift, warped motion, duplicate people, extra limbs, floating objects, watermarks, or unintended text.
CONTINUITY: Begin on the stated prior handoff frame and end on this clip's stated end frame; preserve the character/outfit bible, prop state, and location layout.

LANGUAGE LOCK: No spoken dialogue, no narration, no singing, no subtitles, title cards, watermarks, logos, or on-screen text.
Exclude: violence, weapons, blood, injury, distress, sexualization, duplicated people, distorted hands, changing faces, teleporting props, floating objects, watermarks, subtitles, logos, or stray text.

## Details

- Made by: Studio
- Model: Seedance 2.5
- Resolution: 1080p

## Use it

Recreate it with your own photos in Icarus: https://withicarus.com/dashboard/video?model=bytedance%2Fseedance-2.5&view=library&preset=cmw1ohycj006i01cvf910kurg&recreate=1

More templates: https://withicarus.com/library/videos

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Site: Icarus (https://withicarus.com)
Canonical: https://withicarus.com/library/cmw1ohycj006i01cvf910kurg
Contact: tanmay@withicarus.com
